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Gundam Seed: O.M.N.I vs Z.A.F.T. | |
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Developer(s) | Capcom |
Publisher(s) | Bandai |
Platform(s) | Arcade, PlayStation 2, PlayStation Portable |
Releasedate(s) | JPN2005 JPN2007(PSP) |
Genre(s) | Action-adventure, Anime |
Mode(s) | Single player, Multiplayer |
Rating(s) | CERO: AllAges (A) ESRB: Teen (T) |
Gundam Seed: O.M.N.I. vs Z.A.F.T. is a thirdperson arcade game based on the Gundam Seedfranchise. It was developed in 2005 by Capcom and published by Bandai (now known as Bandai Namco Games) inJapan. Similarly to Mobile Suit Gundam: Gundam vs. ZGundam, the player can choose to ally themselves with eitherO.M.N.I., Z.A.F.T. or Blue Cosmos and fightagainst the other factions. The Arcade Mode has 9 stages plus abonus Extra Stage.
On November 11, 2005, a PlayStation 2port was released in Japan which featured newpilots and units from the sequel Gundam SeedDestiny, as well as new unlockable features.
A sequel, Gundam Seed Destiny: O.M.N.I. vs Z.A.F.T. II wasreleased in 2006.
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Gundam Seed:Federation vs Z.A.F.T. Portable
In March 2007, A port of the game was also released for the SonyPSP by Bandai Namco Games in Japan. In addition to the extrasavailable in the PlayStation 2 version of the game, the PSP versionincludes an all new Mission Mode with missions based on the plot ofthe anime. Aside from the new mode, the PSP version is an otherwisedirect port of the PlayStation 2 version with all unlockables fromPS2 version already unlocked in the PSP game without the need toplay Arcade Mode several times.
GameModes
ArcadeMode
This mode provides the same basic gameplay as the originalarcade, with the added bonus that players may configure variousfight settings to customize the gameplay. The AI skill level, alongwith Damage dealt/received, round time, boost gauge, and otheroptions for Arcade battles, may be adjusted in Game Options.Players may also choose to engage in cooperative gameplay with afriend in the Arcade multiplayer co-op mode. However, not all unitsin the game are playable in this mode.
FreeBattle/VS Mode
Versus Mode features all playable units in the game, includingunits you cannot select in Arcade Mode. This mode supports up to 4human players or play against 3 AI opponents in a free-for-alldeathmatch or in teams. The PlayStation Portable version uses thePSP's Ad Hoc mode to connect players but does not support Gamesharing so each player must have their own copy of the game.
Mission Mode (PSPExclusive only)
In Mission Mode, players must first choose O.M.N.I. or Z.A.F.T.as his/her alliance. About half-way through the storyline, playerscan choose to either continue serving their original alliance ordefect to the Orb Union. Players start off with two of four basicunits, depending on their initial alliance. Players fighting forthe O.M.N.I. forces start off with the FX-550 Skygrasper and UWMF/S-1 GINNWASP. Those playing as Z.A.F.T. pilots are given the TFA-2ZuOOT and UWMF/S-1 GINN. As the game progresses, players willalso acquire new units after beating certain missions.Additionally, points awarded after each mission allow players toupgrade to better mobile suits by filling up their SP gauge(similar to leveling up with an EXP gauge in mostRPGs). Different units are made available depending on the choiceof upgrades selected by the player.
PlayableUnits
ZAFT :
- ZGMF-X56S/α Force Impulse Gundam *PS2/PSP version only*
- ZGMF-X56S/β Sword Impulse Gundam *PS2/PSP version only*
- ZGMF-X56S/γ Blast Impulse Gundam *PS2/PSP version only*
- ZGMF-X23S Saviour Gundam *PS2/PSP version only*
- ZGMF-1001/K Slash ZAKU *PS2/PSP version only*
- ZGMF-1001/M Blaze ZAKU Phantom *PS2/PSP version only*
- ZGMF-1000/A1 Gunner ZAKU Warrior (Lunamaria Hawke custom)*PS2/PSP version only*
- ZGMF-1000 ZAKU Warrior *PS2/PSP version only*
- ZGMF-1000/A1 Gunner ZAKU Warrior *PS2/PSP version only*
- ZGMF-LRR704B GINN Long Range Reconnaissance Type
- ZGMF-X13A Providence Gundam
- ZGMF-600 GuAIZ
- ZGMF-600 GuAIZ (Commander)
- ZGMF-515 CGUE
- TMF/A-802 BuCUE (Rail cannons)
- TMF/A-802 BuCUE (Missile pods)
- TMF/A-803 LaGOWE
- TMF/S-3 GINN OCHER Type
- TF/A-2 ZuOOT
- AMF-101 DINN
- AMF-101 DINN (Commander)
- UMF-4A GOOhN
- UMF-5 ZnO
- GAT-X102 Duel Gundam
- GAT-X102 Duel Gundam Assault Shroud
- GAT-X103 Buster Gundam
- GAT-X207 Blitz Gundam
- GAT-X303 Aegis Gundam
- YMF-01B Proto GINN (AKA ZGMT-01 GINN Trainer)
OMNI:
- ZGMF-X24S Chaos Gundam *PS2/PSP version only**
- ZGMF-X31S Abyss Gundam *PS2/PSP version only*
- ZGMF-X88S Gaia Gundam *PS2/PSP version only*
- GAT-01 Strike Dagger
- GAT-X131 Calamity Gundam
- GAT-X252 Forbidden Gundam
- GAT-X370 Raider Gundam
- FX-550+AQM/E-X01 Aile Grasper (VS Mode only)
- FX-550+AQM/E-X02 Sword Grasper (VS Mode only)
- FX-550+AQM/E-X03 Launcher Grasper (VS Mode only)
- TS-MA2mod.00 Moebius Zero (VS Mode only)
Orb Union:
- ZGMF-X10A Freedom Gundam
- ZGMF-X10A Freedom Gundam Equipped with 'M.E.T.E.O.R.' (VS ModeOnly)
- ZGMF-X09A Justice Gundam
- ZGMF-X09A Justice Gundam Equipped with 'M.E.T.E.O.R.' (VS ModeOnly)
- MBF-M1 M1 Astray
- MBF-02+AQM/E-X01 Aile Strike Rouge
- GAT-X105 Strike Gundam (beam rifle)
- GAT-X105 Strike Gundam (bazooka)
- GAT-X105+AQM/E-X01 Aile Strike Gundam
- GAT-X105+AQM/E-X02 Sword Strike Gundam
- GAT-X105+AQM/E-X03 Launcher Strike Gundam
PlayableCharacters
ZAFT :
- Shinn Asuka*Other than arcade version*
- LunamariaHawke *Other than arcade version*
- Rey ZaBurrel *Other than arcade version*
- Athrun Zala(SEED)
- Athrun Zala (DESTINY) *Other than arcade version*
- Yzak Joule(SEED)
- Yzak Joule (Scar)
- Yzak Joule (DESTINY) *Other than arcade version*
- Dearka Elsman (DESTINY) *Other than arcade version*
- Andrew Waltfeld and Aisha
- Marco Morassim
- Anonymous ZAFT Green Pilot
- Anonymous ZAFT Red Pilot
OMNI:
- Sting Oakley*Other than arcade version*
- StellaLoussier *Other than arcade version*
- Auel Neider*Other than arcade version*
- Anonymous OMNI Pilot
Orb Union:
- Kira Yamato(SEED Student)
- Kira Yamato (SEED Pilot Suit)
- Kira Yamato (ZAFT Pilot Suit)
- Kira Yamato (DESTINY) *Other than arcade version*
- Cagalli Yula Athha (DesertSuit)
- Cagalli Yula Athha (Pilot Suit)
- Asagi Caldwell
- Mayura Labatt
- Juri Wu Nien
- Anonymous Orb Union Pilot
(Redirected from Mobile Suit Gundam Seed Destiny: Federation vs. Z.A.F.T. II)
Kidou Senshi Gundam Seed Destiny: Rengou vs. Z.A.F.T. II | |
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Developer(s) | Capcom |
Publisher(s) | Namco Bandai Games |
Platform(s) | Arcade, PlayStation 2 |
Release | Arcade PlayStation 2
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Genre(s) | Action-adventure |
Mode(s) | Single player, multiplayer |
Kidou Senshi Gundam Seed Destiny: Rengou vs. Z.A.F.T. II (Rengou meaning 'Alliance') is a third person arcade game developed by Capcom and published by Namco Bandai Games. It is the sequel to Gundam Seed: Rengou vs. Z.A.F.T. with a slightly revised fighting system, new units and characters, and updates to old characters. Playable characters and units are taken from Gundam SEED as well its sequel Gundam SEED Destiny. Whereas the console version of its prequel had only a few units and playable characters from the beginning of Gundam SEED Destiny such as the Impulse Gundam, RvZ2 includes characters and units from the entire series, such as the Strike Freedom Gundam and Infinite Justice Gundam
- 2Gameplay
- 2.1Awakening
- 3Game Modes
Gundam SEED Destiny: Rengou vs. Z.A.F.T. II P.L.U.S.[edit]
On December 7, 2006, a console version of the game was released by Namco Bandai Games for the PlayStation 2 in Japan. For the console release, a P.L.U.S. Mode was added where the player, as Shinn Asuka, attempts missions based on the events of Gundam SEED Destiny. Through the course of P.L.U.S. Mode, the player's actions influence his or her friendship with computer controlled characters. A positive relationship with a character will prompt that character to assist the player in battle and will unlock new movie sequences, though befriending certain characters may cause other characters to shun you depending on your choice of allies. New units and Arcade Mode routes are also available, notably those taken from the spin-off series Gundam SEED Stargazer.
Gameplay[edit]
The game is played on a third person perspective, and is officially touted by the authors as a '2vs2' team-battle action game.[1] A player selects a unit from a wide array of usable machines to use in battle, and a pilot from a given roster composed of characters from the series, with the option to create a 'nameless' pilot. Choosing a pilot determines the faction the player will join; otherwise, it is purely cosmetic.
A team is given 1000 points in their 'battle gauge', which is basically the team's lifebar. The goal in a traditional game revolves around depleting the opposing team's battle gauge to 0; this is done by destroying enemy units.
Each unit has its own abilities, pros and cons, ranging from weapons, firepower, speed, to cost. The selection of units affects gameplay; units with higher costs tend to have better performance and/or firepower, but destruction in battle will severely hurt the team's battle gauge, while units with lower costs and lower performance will allow the team to survive longer even after repeated losses.
Awakening[edit]
The sequel introduces new awakening modes, diversifying from its prequel's single Awakening mode.
'Awakening' is a mode which a player may activate to gain certain effects for a certain period of time. For the mode's duration, a player is endowed with abilities depending on the mode he/she chooses:
RUSH Mode[edit]
The awakening mode from the prequel. A player's attack delay is greatly decreased (allowing for rapid, consecutive attacks), and has increased defense. Weapon ammunition is also replenished at a faster rate, as well as speeding up the charging of special attacks.
POWER Mode[edit]
At the cost of some defense and speed, a player gains a boost in attack strength in this awakening mode. It also allows the player to ignore flinching from enemy attacks.
SPEED Mode[edit]
This mode greatly increases the player's movement speed and allows the player to cancel any movement (including attacks) with a jump or a step, as well as decreasing attack delay.
When activating any of the Awakening Modes, the player is able to instantly recover from enemy hits, providing a chance to counterattack.
Game Modes[edit]
Arcade Mode[edit]
Arcade Mode (アーケード モード)is the standard arcade format of the game. The player selects a 'route' to follow, and a unit & pilot. The player will then have to complete 9 consecutive missions based on the route chosen, with a special 10th mission if certain conditions are met during the playthrough. The chosen pilot will also determine which faction the player joins; opposing units in battle may change according to the faction chosen.
In this mode, there may be certain stages where depleting the opposing team's battle gauge is not the objective; instead, a 'target' unit appears, which the player will have to defeat to end the level in victory.
Completing a mission with a high score results in the player receiving a 'Destiny' rank, and a 'FAITH' medal. Upon acquiring such a rank, the player is treated to a special 'EX' version of the next mission. The EX mission is usually more difficult than the non-EX version. This does not apply for RANDOM routes and the FINAL PLUS route.
After the 9th stage (FINAL PHASE), if the player has accumulated 5 or more FAITH medals, the player is brought to an extra stage called 'FINAL PLUS', in which the player only gets one shot to perform (no continue). Completion of this mission is optional, with victory or defeat ending the game either way. The odds are normally greatly stacked against the player in this level.
Versus Mode[edit]
In Versus Mode (also known as Fighting Mode, or 対戦 モード), player/s can customize their own battles (as opposed to following a route in Arcade mode). Participants choose their units and pilots, and the stage, and can now adjust match-specific settings such as damage level, time, boost amount, etc.
Challenge Mode (PS2 exclusive)[edit]
Challenge Mode (チャレンジ モード) pits the player in missions where the player must defeat waves of opponents with one life gauge/bar to score the highest points. Game rules modifications do not affect this game mode, so all settings are always on their default values.
P.L.U.S. Mode (PS2 exclusive)[edit]
P.L.U.S. Mode (P.L.U.S. モード) is the PS2-exclusive 'mission mode', where the player assumes the role of Shinn Asuka, and completes missions based on the SEED Destiny series.
In this game play mode, pilots (including Shinn, the player) are capable of becoming more powerful by means of leveling up. It is also in this game play mode that a 'relationship' system is formed, where the player can gain the trust of pilots in the SEED/SEED Destiny series, based on their actions in battle.
Playable characters and units[edit]
The game features characters and mobile weapons from Mobile Suit Gundam SEED and Gundam SEED Destiny, Mobile Suit Gundam SEED Astray and Gundam SEED Destiny Astray, and Mobile Suit Gundam SEED C.E. 73: Stargazer.
References[edit]
- ^'Alliance VS ZAFT II PLUS Official Game System Page'.
External links[edit]
- Official site(in Japanese)
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